![]() ![]() Select the SDS, then have a look at the value of the ‘Subdivision Editor’ setting copy this value into the box below which reads ‘Subdivision Renderer’. If you think your test renders in the 3D editor look fine, then you can probably reduce one of the settings. Have a look in your object list for the green SDS icon. Use values between 5% and 30% lower values are cleaner but slower.Īnother thing which catches people out is the quality of SDS (Subdivision Surface) objects. If it all looks a bit grainy, you can play with the ‘Shading Error Threshold’ setting. It’s a shot in the dark but it’s worth giving it a go. This will now do one of two things, either everything gets much slower, or much faster. Then under the Physical tab set the Quality to Automatic. If your project uses lots of slow blurry reflections and frosted glass, switch the render engine option at the top left of the render settings window from Standard to Physical. This will give you an extra kick of speed at the expense of higher memory usage. To speed things up even further, visit the Light Mapping tab at the top of the render settings window and enable ‘Build Radiosity Maps’. Go to the Global Illumination tab and select the preset called ‘Interior – Preview (High Diffuse Depth)’ this will help a great deal. We all know that Global Illumination is pretty much Cinema’s slowest feature, but there are a couple of changes which will speed up your rendering noticeably. ![]() If you notice the rendering looks different from before, try a value of 2 instead. You can claw back some of your time by entering the render settings, going to the Options tab and reducing the ‘Reflection Depth’ setting from 5 to 1. By default C4D calculates reflective surfaces bouncing back and forth 5 times, this is overkill for most people. The first thing you can do with projects to speed them up is reduce the number of times a reflection can bounce from one shiny surface to another. CINEMA 4D RENDERFARM SOFTWARESo, do not hesitate anymore, let’s create an account RIGHT HERE to get FREE COUPON to test our GPU servers and reach a newesy level of cloud rendering.Tired of hanging around all day waiting for your Cinema 4D renders to finish? Give these settings a go and see how much faster you can get the software to render. With the above advantages and the machine configuration package that iRender are offering, we believe that Cinema 4D users will have the most comfortable, quickest, and most effective rendering time with Redshift. ![]() Thanks to our leading technology, we help users create high-quality images and videos in the shortest time ever and minimize the rendering time IRender is on the way to become the best render farm service nowadays. As OctaneRender does not use the CPU for rendering, a fast multi-core CPU is not required, but it does significantly improve scene-loading speeds. GPUs from the GeForce line are usually clocked higher and render faster than the more expensive Quadro and Tesla GPUs. Texture limits and differing power efficiency ratings also apply depending on the GPU microarchitecture. This renderer also requires a minimum of 8 GB RAM, and recommend one is 16 GB or more. CINEMA 4D RENDERFARM DRIVERSRegarding the Operating System, Octane currently supports all major platforms including: Windows® 7 or higher (64-bit), Linux® (64-bit), and MacOS® 10.13.6 High Sierra (NOTE: 10.14 Mojave and 10.15 Catalina do not support NVIDIA CUDA).īesides, OctaneRender requires the latest CUDA 10 drivers and a CUDA-enabled NVIDIA video card with support for compute capability 3.0 or higher. With this in mind, iRender will help you to explore the computer hardware giving the best-bang-for-the-buck and reveal the most Powerful, High-speed servers that we are offering for Cinema 4D with Octane render. CINEMA 4D RENDERFARM FULLAlthough Octane can take advantage of GPU cards to speed up the rendering time significantly, designers will need a well-rounded and optimized solution that is capable of supporting all these GPUs and make full use of the power of this powerful renderer. ![]()
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